Status 0.1.1314


We are on a good way towards the Steam Launch. The weeks since the announcement were mostly problem solving without workflow and adjusting a few internals of the game to get our new content system running. The original estimation for the Steam Release was between end of April and end of May. We are likely heading for a Steam Release at the end of May.

While the goals for the Steam Release are clear, we also know what we want to take care of after the release.

The biggest thing we want to change is the crafting system. Right now it is a good proof of concept on how not to do it. If you want to get high tier items you have to grind a lot and frankly the benefits for grinding are so small that it doesn't make sense to invest time into it at all. So we will completely overhaul our recipes and how item stats are generated. We also want to link the crafting to the Poneh Zen mechanic, so that crafting is not a glorified menu interaction.

We also got some great feedback and will take a closer look into other game mechanics, which lack things. The Boost ability is way too defensive and restricted on how to use it. Healing is very primitive, Collecting Meat is lackluster, Throwing is fiddly and the standard keyboard bindings are not ideal yet. Plus the House and the Level End Menu are still overwhelming. It is a lot - but many of these things are rather easy to fix and change. That means that when we are stuck in a long change (for example crafting system or implementing Poneh Zen) we can throw tiny adjustments.

So - Thank you very much for your patience with the game and thanks for every bug report or critique.

Get Get Your Tentacles Off My Waifu!

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