Status Post-A MAZE.


Hey - Dev Here

The A MAZE is over and it was a really fun meeting with so many people. It's great to talk with ya all about the game, random stuff and the video game industry in general. So yeah - Thank you all for stopping by and playing Waifu.

And as a nice side effect we also were able to compile a list with fixes we want to address later this week. So let's have a tiny heads up:

We found two crash bugs:
- Opening the gray crates in Level 2 and 3 will prevent the level outro screen from appearing.
- Talking to the Picnic Waifu after Level 1 will trap you in an endless loop.

And a few more things we need to do this week:
- We need to adjust the contrast between button text and button colors.
- We also need to better highlight the selected button by using different colors and maybe an additional graphic (like a small star on the selected button).
- Repair the broken tooltips in the level outro screen.
- Being able to go into the pause menu during a dialog.
- Reposition the mentor tutorial box back to the bottom left (or top left).

And as a nice to have we want to merge Boost and Dodge into a normal "Dodge Roll".
Let's elaborate. I noticed that the dodge tutorial was difficult to understand. Telling live at the festival how the dodge works made me realize what the problem is. It is very unintuitive that you can only dodge when you are next to an enemy. So the first step is to make the dodge possible all the time (or as long as you have stamina). That makes the boost obsolete and well... that's okay. We just make it so that a dodge next to a wall just costs less stamina. Everything else stays the same - dealing damage, a tiny bit of healing, absorbing bullets.

I am confident that I can do the above this week and drop a small update on Friday or Monday.

So - That's all and have a great start into the week.

Get Get Your Tentacles Off My Waifu!

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